Our Storytellers

Derek Tom: The Pulp Action Storyteller

Looking for a cinematic adventure that feels like Indiana Jones or Pirates of the Caribbean? Derek delivers high-octane, fast-paced games full of cursed relics, clever puzzles, and daring heroics.

  • Playstyle: Collaborative action-adventure with a heavy narrative focus.

  • Offerings: Action-packed one-shots and deep, longform campaigns.

  • Best For: Players of all experience levels wanting a thrilling, immersive story where choices matter and backstories shine.

Dick the Duke: The Architect of Wild Ideas

If your first instinct is to pet the dragon, befriend the goblin, or try the impossible, this is your table. Dick specializes in highly flexible, player-driven games where out-of-the-box creativity is rewarded.

  • Playstyle: Highly creative, surprising, and focused on discovery.

  • Offerings: 3–6 hour one-shots (including classic D&D and Star Wars 5e) and "Learn to Play" sessions.

  • Best For: Creative players who want unique, highly replayable scenarios and love shaping the story with wild problem-solving.

Jeremy Close: The Tactical Cinematic Director

Jeremy seamlessly blends crunchy tactical combat with high-energy cinematic flair. He handles the math for beginners so they can just play, while giving veterans the mechanical depth and environmental challenges they crave.

  • Playstyle: Fast-paced, high-energy, and deeply integrated with the D20 Dungeon's immersive tech.

  • Offerings: Action-focused one-shots and character-driven short campaigns.

  • Best For: A mixed table of beginners and veterans looking for a game where their crazy plans can actually work.

Thomas Loar: The Flexible Session Runner

Thomas keeps things straightforward and logistical, focusing on providing the time and space for whatever campaign you want to bring to the table.

  • Playstyle: Open-ended—he's ready to run the campaign of your "wildest imagination."

  • Offerings: Sold in 3-hour blocks. You can stack them for 6+ hour marathon sessions. (Dungeon access included).

  • Best For: Groups who just want to lock in a block of time (or a very long marathon session) and get straight to playing.